Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Arther Cooper have no idea what happened to Arther Cooper – they found Arther Cooper's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Arther Cooper's work ends up coming home with Arther Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Arther Cooper's Contacts or Allies betrays Arther Cooper, ending Arther Cooper's career. That Contact or Ally becomes a Rival or Enemy. |