Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Bade-pa Wata's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Bade-pa Wata's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bade-pa Wata fail to help. Gain an Enemy. |
3 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |