Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Bryant Philpot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bryant Philpot fail to help. Gain an Enemy. |
1 |
22 |
Bryant Philpot's ship is damaged, and Bryant Philpot have to hitch-hike Bryant Philpot's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Political upheaval strikes Bryant Philpot's homeworld, and Bryant Philpot is caught up in the revolution. |