Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Dee Woolahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Dee Woolahan's Contacts or Allies betrays Dee Woolahan, ending Dee Woolahan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |