Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Edison Cooper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Failed to qualify for Journalist (Entertainer). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Explorer). |
3 |
24 |
Edison Cooper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |