Crewman Edison Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 30 M 7 (0) 10 (1) 4 (-1) 10 (1) 5 (-1) 10 (1)7A4A5A
Piercing gaze, Artless, Organized
 
Skills
Astrogation 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Pilot 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Furman Ruth Enemy 0 1 1 6 Tapazmal (M/78)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Psychologically damaged by Edison Knight's time in the scouts.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Embroiled in legal trouble.
3 24 Continued as Merchant (Merchant Marine).
3 28 A sudden war destroys Edison Knight's trade routes and contacts, forcing Edison Knight to flee that region of space.
3 28 Gain rebels as Enemy
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