Crewman Edison Knight
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Tapazmal | 30 | M | 7 (0) | 10 (1) | 4 (-1) | 10 (1) | 5 (-1) | 10 (1) | 7A4A5A | |
Piercing gaze, Artless, Organized |
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Term | Age | History |
---|---|---|
1 | 18 | Became a Scout (Courier). |
1 | 20 | Psychologically damaged by Edison Knight's time in the scouts. |
2 | 20 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 24 | Embroiled in legal trouble. |
3 | 24 | Continued as Merchant (Merchant Marine). |
3 | 28 | A sudden war destroys Edison Knight's trade routes and contacts, forcing Edison Knight to flee that region of space. |
3 | 28 | Gain rebels as Enemy |