Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Elmer Barnett's Contacts or Allies betrays Elmer Barnett, ending Elmer Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |