Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Emmitt Barbary's work ends up coming home with Emmitt Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Emmitt Barbary's ship is damaged, and Emmitt Barbary have to hitch-hike Emmitt Barbary's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |