Initiate Franklin Cruz  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 30 M 9 (1) 11 (1) 5 (-1) 6 (0) 12 (2) 8 (0)4 (-1)9B56C8
Unsuspecting, Mysterious
 
Skills
Art (Presentation) 0
Astrogation 0
Athletics 0
Drive 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Life Sciences/Psionicology) 0
Survival 0
Telekinesis 0
Telepathy 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Psion Adept Initiate11
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 19 Attacked by enemies that Franklin Cruz easily defeat.
1 19 Gain Enemy if Franklin Cruz don't already have one.
2 22 Continued as Drifter (Scavenger).
2 25 Encounter a Psionic institute.
2 25 Tested for psionic powers
3 26 Became a Psion (Adept).
3 30 Pick up potentially useful information using Franklin Cruz's psychic powers.
3 30 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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