Crewman Guss Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 30 M 6 (0) 7 (0) 4 (-1) 8 (0) 8 (0) 5 (-1)674885
Abandoned
 
Skills
Art (Creative) 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Persuade 0
Profession (Sports) 0
Science (Social Sciences) 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Agent Intelligence 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 22 An investigation, tour, project or expedition goes wrong, stranding Guss Ward far from home.
2 22 Became a Agent (Intelligence).
2 25 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A good deal ensures Guss Ward is living the high life for a few years.
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