Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Hans Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
22 |
Betrayed by a friend. One of Hans Walker's Contacts or Allies betrays Hans Walker, ending Hans Walker's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Became a Scholar (Scientist). |
4 |
24 |
Severely injured. Owe 5,000 for medical bills. |
5 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
24 |
Returned to Drifter (Wanderer). |
5 |
28 |
Betrayed by a friend. One of Hans Walker's Contacts or Allies betrays Hans Walker, ending Hans Walker's career. That Contact or Ally becomes a Rival or Enemy. |