Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Moved to a new world. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
24 |
An expedition or voyage goes wrong, leaving Harlan Heriot stranded in the wilderness. |
4 |
24 |
Failed to qualify for Intelligence (Agent). |
4 |
24 |
Returned to Drifter (Scavenger). |
4 |
25 |
Suffer from a life-threatening illness. |
5 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |