Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Haskell Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Haskell Green's Contacts or Allies betrays Haskell Green, ending Haskell Green's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
26 |
Haskell Green survey an alien world. |
4 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |