Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Hayes Graves's ship is damaged, and Hayes Graves have to hitch-hike Hayes Graves's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Lost eye or limb. Fully recovered. |
4 |
24 |
Failed to qualify for Enforcer (Rogue). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Hayes Graves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Citizen (Corporate). |
5 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |