Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Hector Cause learn something Hector Cause should not have – a corporate secret, a political scandal – which Hector Cause can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
A revolution, attack or other unusual event throws Hector Cause's life into chaos, forcing Hector Cause to leave the planet. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Hector Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |