Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Hershel Grain's trade routes and contacts, forcing Hershel Grain to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Hershel Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Army Support (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Merchant (Merchant Marine). |
4 |
28 |
A series of bad deals and decisions force Hershel Grain into bankruptcy. Hershel Grain salvages what Hershel Grain can. |