Crewman Hershel Grain  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 30 M 8 (0) 11 (1) 5 (-1) 7 (0) 2 (-2) 2 (-2)8B5722
Stressed out
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Persuade 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Herschel Cooper Enemy 0 4 5 1 Ziadd (M/79)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A sudden war destroys Hershel Grain's trade routes and contacts, forcing Hershel Grain to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Failed to qualify for Infantry (Army).
2 19 Became a Drifter (Scavenger).
2 23 Find valuable salvage.
3 23 Continued as Drifter (Scavenger).
3 24 Hershel Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 24 Failed to qualify for Army Support (Army).
4 24 Submitted to the draft.
4 24 Returned to Merchant (Merchant Marine).
4 28 A series of bad deals and decisions force Hershel Grain into bankruptcy. Hershel Grain salvages what Hershel Grain can.
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