Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Joe Fitzsimons into bankruptcy. Joe Fitzsimons salvages what Joe Fitzsimons can. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Joe Fitzsimons don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Joe Fitzsimons's Contacts or Allies betrays Joe Fitzsimons, ending Joe Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |