Crewman Jose McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 30 M 7 (0) 9 (1) 7 (0) 4 (-1) 4 (-1) 7 (0)797447
Lazy
 
Skills
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Profession (Colonist) 0
Recon 0
Science (Physical Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Navy Line/Crew Crewman02
 
Name Type Affinity Enmity Power Influence Species
Anson Howlett Enemy 0 5 4 2 Irhadre (M/57)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Jose McDermot's work ends up coming home with Jose McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Thief (Rogue).
2 21 Submitted to the draft.
2 21 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Jose McDermot join a gambling circle on board.
3 25 Continued as Navy (Line/Crew).
3 27 Jose McDermot is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jose McDermot as an Enemy.
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