Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Jose McDermot's work ends up coming home with Jose McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Jose McDermot join a gambling circle on board. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Jose McDermot is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jose McDermot as an Enemy. |