Kurt Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 30 M 4 (-1) 9 (1) 5 (-1) 6 (0) 10 (1) 11 (1)4956AB
Corns on feet, Stressed out
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics (Comms) 1
Mechanic 0
Persuade 1
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Navy Engineer/Gunner Crewman01
Drifter Barbarian 01
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Embroiled in legal trouble.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 24 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 24 Failed to qualify for Physician (Scholar).
4 24 Became a Drifter (Barbarian).
4 28 Kurt Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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