Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lew Mckinney's ship is damaged, and Lew Mckinney have to hitch-hike Lew Mckinney's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Scarred. Owe 2,500 for medical bills. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
23 |
Spent time maintaining and using heavy vehicles. |
4 |
25 |
Continued as Citizen (Colonist). |
4 |
26 |
A revolution, attack or other unusual event throws Lew Mckinney's life into chaos, forcing Lew Mckinney to leave the planet. |
5 |
26 |
Failed to qualify for Thief (Rogue). |
5 |
26 |
Returned to Drifter (Scavenger). |
5 |
30 |
Lew Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |