Crewman Lonnie Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 30 M 7 (0) 3 (-1) 10 (1) 8 (0) 4 (-1) 7 (0)73A847
Empathetic
 
Skills
Athletics 0
Deception 1
Drive 0
Flyer (Wing) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Mechanic 0
Persuade 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Emmitt Welch Enemy 0 1 1 0 Cassilldan (M/78)
Emmitt Welch is actually an organisation such as a political movement or modest sized business.
Emmitt Welch gains in power.
Myrtice Horgan Enemy 0 2 2 5 Urunishani (F/48)
Myrtice Horgan is found or reported dead.
Bailey Janson Contact 1 0 3 5 Cassilldan (M/23)
Bailey Janson has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Go undercover to investigate an enemy.
1 20 Betrayed by a friend. One of Lonnie Boyd's Contacts or Allies betrays Lonnie Boyd, ending Lonnie Boyd's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 25 Failed to qualify for Explorer (Scout).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Make an unexpected connection outside Lonnie Boyd's normal circles. Gain a Contact.
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