Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Gained a contact. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Maxwell Chambers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |