Melville Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 30 M 1 (-2) 5 (-1) 4 (-1) 4 (-1) 4 (-1) 8 (0)154448
Pretentious
 
Skills
Animals 0
Art (Performing) 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Persuade 0
Science (Space Sciences) 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Navy Engineer/Gunner Crewman01
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Pollie Heard Enemy 0 2 2 1 Ziadd (F/28)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Good fortune
2 22 Continued as Entertainer (Performer).
2 23 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 25 Became a Merchant (Free Trader).
4 27 A sudden war destroys Melville Hopkins's trade routes and contacts, forcing Melville Hopkins to flee that region of space.
4 27 Gain rebels as Enemy
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