Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
1 |
14 |
Severely injured. |
2 |
14 |
Failed to qualify for Worker (Citizen). |
2 |
14 |
Became a Dolphin Civilian (Nomad). |
2 |
16 |
One of Merlin Elliott's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Merlin Elliott is caught up in the investigation and lose Merlin Elliott's job. |
3 |
16 |
Became a Scout (Courier). |
3 |
20 |
Perform an exemplary service for the scouts. |
4 |
20 |
Attempted to change assignments. |
4 |
20 |
Failed to qualify for Surveyor (Scout). |
4 |
20 |
Continued as Scout (Courier). |
4 |
22 |
Merlin Elliott's ship is damaged, and Merlin Elliott have to hitch-hike Merlin Elliott's way back across the stars to the nearest scout base. |
4 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
22 |
Failed to qualify for Colonist (Citizen). |
5 |
22 |
Returned to Dolphin Civilian (Nomad). |
5 |
23 |
A purist political party comes to power on Merlin Elliott's world making trouble for uplifted Dolphins and costing Merlin Elliott Merlin Elliott's job. Gain a purist political militant as an Enemy |
6 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
24 |
Merlin Elliott retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
27 |
Forced to muster out. |