Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Micheal Enright to flee and vows to hunt Micheal Enright down. Gain an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
21 |
A good deal ensures Micheal Enright is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
25 |
A sudden war destroys Micheal Enright's trade routes and contacts, forcing Micheal Enright to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Entered Merchant Academy with the Business curriculum. |
4 |
26 |
Made lifelong friends. Gain 3 Allies. |
4 |
29 |
Graduated. |