Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Morgan Cain's ship is damaged, and Morgan Cain have to hitch-hike Morgan Cain's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Morgan Cain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Failed to qualify for Law Enforcement (Agent). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
25 |
Graduated with honors. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
A good deal ensures Morgan Cain is living the high life for a few years. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |