Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
A new romantic starts. Gain an Ally. |