Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Newman Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
26 |
A revolution, attack or other unusual event throws Newman Barbary's life into chaos, forcing Newman Barbary to leave the planet. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Gain Enemy if Newman Barbary don't already have one. |