Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
O We-t's scout ship is one of the first on the scene to rescue the survivors of a disaster but O We-t fail to help. Gain an Enemy. |
1 |
20 |
O We-t's ship is damaged, and O We-t have to hitch-hike O We-t's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in O We-t's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
O We-t have no idea what happened to O We-t – they found O We-t's ship drifting on the fringes of friendly space. |