Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Sherman Thomas and several others are captured and mistreated by the enemy. Gain Sherman Thomas's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Sherman Thomas's normal circles. Gain a Contact. |