Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Smith Head's time in the scouts. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
23 |
Public opinion turns on Smith Head. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Smith Head do not know what happened to Smith Head. There is a gap in Smith Head's memory. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
25 |
A series of bad deals and decisions force Smith Head into bankruptcy. Smith Head salvages what Smith Head can. |
5 |
25 |
Returned to Drifter (Wanderer). |
5 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |