Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A sudden war destroys Sterling Cooper's trade routes and contacts, forcing Sterling Cooper to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Sterling Cooper's Contacts or Allies betrays Sterling Cooper, ending Sterling Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Sterling Cooper join a gambling circle on board. |
4 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |