Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Timothy Gibson's Contacts or Allies betrays Timothy Gibson, ending Timothy Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Timothy Gibson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Timothy Gibson fail to help. Gain an Enemy. |
2 |
24 |
Severely injured. Owe 15,000 for medical bills. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Psychologically damaged by Timothy Gibson's time in the scouts. |