Wilbert Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 30 M 7 (0) 12 (2) 8 (0) 4 (-1) 8 (0) 7 (0)7C8487
Vitiligo patches
 
Skills
Athletics 0
Carouse 0
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Persuade 0
Profession (Freeloader) 0
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Merchant Merchant Marine Crewman01
Drifter Wanderer 03
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Wilbert Remmington's work ends up coming home with Wilbert Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 Imperial trade restrictions force Wilbert Remmington out of business.
3 21 Failed to qualify for Physician (Scholar).
3 21 Became a Drifter (Wanderer).
3 25 Wilbert Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Continued as Drifter (Wanderer).
4 26 Severely injured. Fully recovered. Owe 15,000 for medical bills.
5 26 Failed to qualify for Infantry (Army).
5 26 Continued as Drifter (Wanderer).
5 29 Attacked by enemies and injured.
5 29 Injured. Fully recovered. Owe 5,000 for medical bills.
5 29 Gain Enemy if Wilbert Remmington don't already have one.
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