Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Wilbert Remmington's work ends up coming home with Wilbert Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Imperial trade restrictions force Wilbert Remmington out of business. |
3 |
21 |
Failed to qualify for Physician (Scholar). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Wilbert Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
26 |
Failed to qualify for Infantry (Army). |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Gain Enemy if Wilbert Remmington don't already have one. |