Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Worth Young's life into chaos, forcing Worth Young to leave the planet. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Worth Young's Contacts or Allies betrays Worth Young, ending Worth Young's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |