Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Yeeawar's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Yeeawar's ancestral territory is 4. |
0 |
0 |
Yeeawar is the second son. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Military (Cavalry). |
1 |
18 |
Involved in a border skirmish with another clan. |
1 |
18 |
Promoted to Military (Cavalry) rank 1. |
2 |
18 |
Continued as Military (Cavalry). |
2 |
22 |
Lost behind enemy lines. |
3 |
22 |
Failed to qualify for Spy (Envoy) and became a Yohai (outcast). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
23 |
Attempted a risky adventure and was sent to prison. |
4 |
26 |
Became a Prisoner (Fixer). |
4 |
28 |
Disgraced. Word of Yeeawar's criminal past reaches Yeeawar's homeworld. |