Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Severely injured. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
21 |
Addie Sims do not know what happened to Addie Sims. There is a gap in Addie Sims's memory. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
Addie Sims's ship is damaged, and Addie Sims have to hitch-hike Addie Sims's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
24 |
Became a Citizen (Worker). |
4 |
28 |
Addie Sims learn something Addie Sims should not have – a corporate secret, a political scandal – which Addie Sims can profit from illegally. |
4 |
28 |
Promoted to Citizen (Worker) rank 1. |