Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Aerrggzengkas Dueknudhdhue's trade routes and contacts, forcing Aerrggzengkas Dueknudhdhue to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Aerrggzengkas Dueknudhdhue join a gambling circle on board. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Aerrggzengkas Dueknudhdhue foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |