Able Spacehand Albert Hill  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 31 M 9 (1) 9 (1) 4 (-1) 11 (1) 11 (1) 11 (1)994BBB
Robust and healthy, Stoic
 
Skills
Admin 0
Athletics 0
Drive 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Pilot 0
Profession (Worker) 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Navy Engineer/Gunner Able Spacehand12
 
Name Type Affinity Enmity Power Influence Species
Zella Bradley Enemy 0 3 0 4 Dynchia (F/72)
Etha Mitchell Enemy 0 3 2 1 Dynchia (F/40)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Albert Hill foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 24 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 24 Continued as Navy (Engineer/Gunner).
3 28 During a battle, defeat or victory depends on Albert Hill's actions. Albert Hill actions lead to an honorabe discharge.
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