Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A revolution, attack or other unusual event throws Alex Fawns's life into chaos, forcing Alex Fawns to leave the planet. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Alex Fawns's Contacts or Allies betrays Alex Fawns, ending Alex Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Explorer). |
3 |
24 |
Alex Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Fawns fail to help. Gain an Enemy. |
3 |
24 |
Alex Fawns have no idea what happened to Alex Fawns – they found Alex Fawns's ship drifting on the fringes of friendly space. |
3 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
26 |
Continued as Scout (Explorer). |
4 |
30 |
Alex Fawns have no idea what happened to Alex Fawns – they found Alex Fawns's ship drifting on the fringes of friendly space. |