Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Marine Academy) |
1 |
14 |
A new romantic starts. Gain an Ally. |
1 |
16 |
Dropped out of military academy. |
2 |
16 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
17 |
Alex Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
20 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
20 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
24 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |