Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Alfonso Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfonso Fuller fail to help. Gain an Enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Alfonso Fuller's time in the scouts. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Alfonso Fuller do not know what happened to Alfonso Fuller. There is a gap in Alfonso Fuller's memory. |