Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Andre Mckinney's life into chaos, forcing Andre Mckinney to leave the planet. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Andre Mckinney's work ends up coming home with Andre Mckinney, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
Andre Mckinney is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
24 |
Failed to qualify for Merchant Academy. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
29 |
Andre Mckinney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |