Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Andres Snyder to flee and vows to hunt Andres Snyder down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
21 |
Failed to qualify for Pirate (Rogue). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Andres Snyder's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Birth or Death involving a family member or close friend. |