Archibald Commins  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 31 M 9 (1) 10 (1) 3 (-1) 6 (0) 4 (-1) 12 (2)3 (-1)9A364C
Witty, Self-Directed, Fanatical
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Electronics 0
Medic 1
Melee 0
Persuade 1
Seafarer 0
Stealth 0
Survival 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Surveyor 01
Merchant Free Trader 11
Scholar Physician 01
 
Term Age History
1 18 Tested for psionic powers
1 18 Failed to qualify for Psionic Community.
1 18 Became a Drifter (Barbarian).
1 20 Suffer from a life-threatening illness.
2 20 Failed to qualify for Colonist (Citizen).
2 20 Submitted to the draft.
2 20 Became a Scout (Surveyor).
2 23 Archibald Commins have no idea what happened to Archibald Commins – they found Archibald Commins's ship drifting on the fringes of friendly space.
3 23 Became a Merchant (Free Trader).
3 27 Given advanced training in a specialist field
3 27 Promoted to Merchant (Free Trader) rank 1.
4 27 Voluntarily left Free Trader
4 27 Became a Scholar (Physician).
4 30 An expedition or voyage goes wrong, leaving Archibald Commins stranded in the wilderness.
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