Crewman Armand Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 31 M 5 (-1) 5 (-1) 11 (1) 5 (-1) 7 (0) 9 (1)55B579
Constantly wrings hands, Slovenly, Tyrannical
 
Skills
Deception 0
Drive 0
Electronics 0
Gambler 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Mishiii Ie Contact 2 1 3 0 Vilani, Imperium (F/18)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Failed to qualify for Infantry (Army).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 25 Make an unexpected connection outside Armand Brown's normal circles. Gain a Contact.
4 27 Continued as Merchant (Merchant Marine).
4 31 A good deal ensures Armand Brown is living the high life for a few years.
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