Technician Arvid Willis  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 31 M 2 (-2) 11 (1) 4 (-1) 10 (1) 10 (1) 7 (0)7 (0)2B4AA7
Inflexible, Congenial, Congenial
 
Skills
Animals 0
Athletics 0
Awareness 0
Carouse 0
Clairvoyance 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Melee 0
Profession (Worker/Metalworking) 1
Seafarer 0
Stealth 0
Survival 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
Citizen Worker Technician22
 
EducationGraduated
Psionic Community Failed
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 War breaks out, triggering a mandatory draft.
1 19 Fled from the draft.
1 19 Dropped out of the psionic community.
2 19 Became a Drifter (Barbarian).
2 21 Arvid Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Became a Merchant (Merchant Marine) with the new title Crewman.
3 22 A series of bad deals and decisions force Arvid Willis into bankruptcy. Arvid Willis salvages what Arvid Willis can.
4 22 Became a Citizen (Worker).
4 23 Advanced training in a specialist field.
4 26 Promoted to Citizen (Worker) rank 1.
5 26 Continued as Citizen (Worker).
5 28 Arvid Willis rise to a position of power in Arvid Willis's colony or corporation.
5 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
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