Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Gained a contact. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Bertie McDonaugh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Bertie McDonaugh is blamed for an accident that causes the death of several crew members. Bertie McDonaugh's guilt drives Bertie McDonaugh to excel. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine). |
4 |
26 |
A series of bad deals and decisions force Bertie McDonaugh into bankruptcy. Bertie McDonaugh salvages what Bertie McDonaugh can. |
5 |
26 |
Became a Drifter (Scavenger). |