Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Cleve Kirkham do not know what happened to Cleve Kirkham. There is a gap in Cleve Kirkham's memory. |
3 |
21 |
Became a Citizen (Worker). |
3 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
23 |
Became a Scholar (Physician). |
4 |
27 |
A disaster leaves several injured, and others blame Cleve Kirkham, forcing Cleve Kirkham to leave Cleve Kirkham's career. Gain a Rival. |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
30 |
Cleve Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |