Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Delbert Arnold foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |